[Medibang Paint Pro desktop version how to] Shade clothes, folds and creases


Hello everyone and welcome back to CLGTart channel. last week at the answer question that what Last week I did ask a question about what is next tutorial you want me record in my community tab Based on the number of likes for every answers, I decided to make a tutorial about shading folds, creasing of character clothes in Medibang Paint Pro Here is 2 poses I created for example in this tutorial I already have the video about the outline work so you can search it in my channel Now I will talk about the outline a little bit to explain the idea, but the whole video will be focus on how to coloring and shading clothes as the title. First, let’s talk about outline You have to create the outline work and other work that is not really hard as you think. It’s really easy (yeah…) You just have to have a base sketch about of a naked body like this one and you just follow it to make the flow of clothes You have to remember when you outline the clothes, you have to keep in your mind about the gravity and the motion when you drawing. The gravity will affect to the clothes and create folds/creasing. You can see that maybe the character here is wearing the skirt Okay And because of the quality, the skirt will be pulled down. That’s why you will draw the skirt outline will drag around the leg Then from this point (the knee), the skirt will stop stretching, follow the leg and will be pulled down because of the gravity. So that’s how is created and because this one is a tension point, the folds will be created from here That’s why you see the skirt created folds around the knee like this. the next one that you have to remember about the motion. Example: your character is turning around. It will create a motion in circle. So the gravity now is not affect any more but the motions that will affect to the folds of your clothes like it’s move around here and the skirt will flip up That’s why it will create the folds like this The folds now will show the audience the motion of your character so that’s why you had to create the folds with curve line or add half circle as on the screen right now When I turn off the sketch, you can see with those folds, you can feel the moving of your character through the skirt. The next things you need to know is joint part. Same as Tension point, Joint point can also create folds Because the clothes now will be tugged in the corner like this Same as for bunches, it will create a lot of folds. But avoid to draw too much like this one, it will make like your clothes It’s kinda too old and not cleaning. the last thing to remember, when you create the folds or creasing for your character clothes. It’s also the important things when you starting to coloring. That is the material of your clothes It’s mean you have to think about how thick/thin/heavy/light of your clothes first Example: It will be thick and heavy as a sweater/coat Or it’s a light clothes that’s easy to create flow like a silky dress or just some fabrics. With different material, it will have different effect appear. Example: the light will be bounced on that clothes or not? It’s really thick? Different material will also create different shadow. For the thick fabric, it will not flow and wrap around your body anymore The outline will be round and at the gap/point will not sharp but rounding as you see. You can follow other artist to increase the size or draw double lines to show how thick the clothes is. So based on the outline you already created, you will go to next step, that’s coloring and shading Here is 2 examples I already created: A loose pant and a sweater. The loose pants will not fit to the body. It will be affected by the gravity most. The sweater will be the best example for the thick fabric. It will not really fit to your body but won’t have a lot spaces as the loose pant. Yeah, that’s it. So there is two ways for shading the clothes. The outline layer will be put on the top Then I create a new layer for base color. It will be below the outline layer. You should put them in the right position so the outline won’t be covered by the color layer. Let’s create another layer (here is layer 10), put it above base color layer and choose clipping. Some of you guys may ask why I’m not using protect alpha instead of clipping layer. Because I don’t want the base color will be affected. With clipping layer, the base color won’t be touched. If you erase or change color, everything will be really easy to fix. The first way for shading clothes is cel-shading style. This style is really easy to do and you don’t have to spend much time on it. That why you see this style is using in anime/cartoon most. With this style, you will pick the base color first Then choose the darker color for shading. It kinda like using monochrome color. I will draw the light source so you can understand this easier. With the light source at the top as on the screen, it will cast around the top part. So that’s mean we will paint dark color those parts under the leg because of the shadow And for the folds, the darkest color will be paint there to make it looks deeper You will get used to and know where to paint dark color for shadow when you study a lot When I’m walking on the street, I’ll automatically stare at the stranger Some people think I’m creepy – because they don’t know what I’m staring at I’m just looking at the folds to see how it looks under the different lights and how it is created. Then you already know where the light will be cast on the clothes Also for the shadow Now you go back to your clipping layer, pick the dark color you prepared, choose hard brush (g pen/pen) and start to paint I will use this color and starting to paint Then just follow the fold outlines you already create. After using brush draw the shadow area, you will use the bucket tool to fill the shadow real quick. To make it look sharp or pointy at some point, I will choose eraser or a brush with transparent box. I prefer the brush with transparent box. Erase some parts and done. Okay, you already created the shadow The next thing that you have to thinking that the fabric here, is it kinda like thick right? So I will use the airbrush here to create some effect To make you have the right feeling for thick fabric Use Airbrush to draw around the fold lines. Not all the folds need to draw, just choose some folds that reach the light most. You can also erase some if you draw too much. Now you can see the difference With the sharp and pointy at the gap of the color, it will give you the feeling that the fabric here is kinda thin But for this one you use Airbrush, it look thicker and have loose feeling You finished the first style. Cel-shading Because it really quick and easy, it will reduce a lot of time when you drawing. That’s the reason why they choose this style most for Webtoon/Anime/Cartoon since you have to draw tons of pictures for tight schedule and deadline. But some of you guys may not like this. Because you want it look more real. The second style will be more realistic. It’s harder but more impressive Now I will duplicate the Layer 10 so I can show you guys the difference between them later. I also create a new layer (Layer 12), still choose Clipping. And it will be use for bouncing light color. To paint the bouncing light, you have to think about the environment where you put your character on. Example: Water environment So there will be water around this character. The light will be cast on the water and then it will be bounced back to the clothes. Because the environment is water, I will choose blue color for bouncing light. I will use watercolor brush for soft feeling but not too blurry as Airbrush. It also easily to mix color, which I really need for this effect. Pretend the bounce light will be casted here. Now you can see the transition color between the cyan/blue I just draw with shadow color. Just keep picking it everytime they blend together to have the best blending for this one. Okay, now you’re done this one and you will see that the base color and here have some part kinda sharp and I don’t want it. Because it gave me the feeling is not right for the material So I again I use the airbrush and pick the transparent box to make it look softer. And the next thing is highlight So we want to give more feeling about realistic You have to create a highlight for your character clothes. That’s why I will create a new layer (Layer 13) and choose clipping again 13 here and why I have too much layer and separate them because that will help me easier to fix them later and For the highlights, even you standing in a normal light environment Or under the tree You still have a highlight on your clothes. Maybe it will look weak but you have to draw the highlight it means depend on the environment you will have the different highlight Here will be some examples: For normal highlight, I will pick base color the drag it to the lighter color on color wheel. I will use Airbrush now for best soft feelings. It also create the best effect for this clothes material I will draw just a little bit near the fold outline here The color should be less value than the base color a little bit, not much The tension point will be catch the light the most, that’s why you have to add the highlight here If you think that’s one it too much You can pick the mix color between the base color and the highlight And the highlight is here to fix and drag around this one a little bit The color will blend together a bit and make them look better Now I would turn off and turn on highlight layer So you can see the different between have and didn’t have the highlight Now I will create new layer (for option) to show you the highlight in strong light environment. You can leave the normal light layer there and create new layer same as me or continue with the old one It depends on your choice. It’s an option anyway. The strong light will appear when you standing near the strong light source as the Sun. You maybe standing under the sky without clouds at 12pm or maybe a desert. With the Sun as the environment, the color should be around Orange and Yellow I will use Watercolor brush for enough soft and mixing feelings with, not blurry as Airbrush. But I maybe will use Airbrush for erase if I need. Now you know where the light will be casted, just draw it. Now let see how it’s different between normal and strong light To make this look more beautiful, I will get rid the outline by choosing Lighten in Blending mode. So it’s just an option, you can do it or not depend on your taste. So now will be the difference. First, this will be the base color The cell shading style and that’s really easy in quick to do. Okay. Remember that the sharp what is in here for the thin material. And the soft around here will give you the feeling of the thick material For more realistic, you can choose painting style. Let add more layers for bouncing light The bouncing light will be affected by the environment. Also the same for highlight. You can turn bouncing light layer off if you don’t need. But with bouncing light it will look more realistics for showing the environment around the character. So that is all about this tutorial

24 Replies to “[Medibang Paint Pro desktop version how to] Shade clothes, folds and creases”

  1. Such a helpful tutorial. I usually don't have much patient to endure a 15-minute tutorial, but yours keep my eyes on it. Also you use words that very easy to understand

  2. Such a helpful tutorial. I usually don't have much patient to endure a 15-minute tutorial, but yours keep my eyes on it. Also you use words that very easy to understand

  3. Your channel name is a little awkward to me in the first time ^^ But your videos are really helpful (for not only painting skill but also english knowledge)

  4. you're fabulous!! Please, make more videos of how to draw clothes! I still have a hard time drawing clothes … 🙂

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